
If using a one-handed weapon, picking one with 2 or 3 range will work noticeably better than 1-range items, especially when hitting monsters in a group.

If you wish to kill a single monster in a group, you should use Vengeance, Sacrifice or Smite to hit just it.Poison damage or Prevent Monster Heal will keep them from healing back during the battle. Using Zeal on a group tends to wear all the monsters down gradually and equally.The next four will alternate between all targets in range. The first strike will always aim at the targeted monster.Synergies: Zeal receives bonus from points spent in:ĭetails: Zeal is a rapid, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage. Holy Bolt was a novelty in early versions of the game, but since synergies were added in v1.09 it’s become potentially quite powerful, both as a killing weapon and a healing skill.Holy Bolt damage can not be resisted, but only affects the Undead.

This projectile will damage enemy undead monsters, and heal friends.

Life is reduced before life steal and Life Tap are applied.Due to penalties to life leech in higher difficulties, at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.To offset the damage to self, life leech equipment can come in very handy.Each hit landed with this skill inflicts 8% of its damage on the Paladin. Synergies: Points in these skills increase the damage done with Sacrifice.ĭetails: Sacrifice boosts the Paladin’s damage and attack rating substantially, at a cost in blood. Paladin Combat Skills are primarily melee strikes of various types, but Paladins also possess a few magical attacks and some highly-effective shield attacks as well.
